Aasimar 5E - SkullSplitter Dice
Hexblade warlocks want two things that the scourge aasimar offers, a giant bonus to Charisma and extra injury. Scourge aasimar need to be able to recuperate hit factors reliably, which hexblade's curse offers, assuming you'll be able to take down your cursed foes. It is a match made in heaven, or at the very least heaven adjoining.
When constructing a Sorlock, your starting class doesn’t matter hugely, but Sorcerer makes essentially the most sense for its proficiency in Structure saving throws. Cha needs to be your primary capability score for max injury, adopted by Con. Alternative of subclasses has little impact on the build’s multiclass focus, however Hexblade Warlocks provide a lot versatility that can be exploited by the Sorcerer’s side of issues. As common, Half-Elf or Tiefling 5e are apparent race choices for his or her natural capability rating bonuses.
Creature Kind: Humanoid
Size: Medium
Speed: 30 feet
Flight: Aarakocra not carrying medium or heavy armor have a flying speed equal to their strolling speed.
Talons: Unarmed strikes deal 1d6 + Power slashing injury.
Wind Caller: Innate spellcasting allows you to forged Gust of Wind as soon as per lengthy relaxation (or using a 2nd level spell slot) when you reach third degree.
Winged, feathered humanoids from the elemental aircraft of air, Aarakocra are a nomadic individuals who gained the power of flight in service to the Wind Dukes of Aaqa.