Aasimar 5E - SkullSplitter Dice

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Hexblade warlocks need two issues that the scourge aasimar offers, a giant bonus to Charisma and more damage. Scourge aasimar need to have the ability to recover hit points reliably, which hexblade's curse gives, assuming you possibly can take down your cursed foes. It's a match made in heaven, or at the very least heaven adjoining.

When building a Sorlock, your starting class doesn’t matter vastly, but Sorcerer makes essentially the most sense for its proficiency in Structure saving throws. Cha should be your main potential score for optimum damage, followed by Con. Selection of subclasses has little effect on the build’s multiclass focus, but Hexblade Warlocks present a lot versatility that can be exploited by the Sorcerer’s side of issues. As usual, Half-Elf or Tiefling 5e are apparent race options for their natural capability score bonuses.

Creature Sort: Humanoid

Measurement: Medium

Pace: 30 ft

Flight: Aarakocra not sporting medium or heavy armor have a flying pace equal to their walking speed.

Talons: Unarmed strikes deal 1d6 + Strength slashing damage.

Wind Caller: Innate spellcasting helps you to solid Gust of Wind as soon as per long relaxation (or utilizing a 2nd degree spell slot) when you reach third level.


Winged, feathered humanoids from the elemental plane of air, Aarakocra are a nomadic individuals who gained the power of flight in service to the Wind Dukes of Aaqa.