Aasimar 5E - SkullSplitter Dice

Revision as of 09:13, 4 December 2022 by PeterK52569597 (talk | contribs)


Hexblade warlocks need two things that the scourge aasimar offers, an enormous bonus to Charisma and more injury. Scourge aasimar need to have the ability to get well hit factors reliably, which hexblade's curse provides, assuming you may take down your cursed foes. It is a match made in heaven, or a minimum of heaven adjacent.

When constructing a Sorlock, your beginning class doesn’t matter massively, however Sorcerer makes the most sense for its proficiency in Constitution saving throws. Cha ought to be your main means score for optimum damage, followed by Con. Alternative of subclasses has little impact on the build’s multiclass focus, however Hexblade Warlocks provide a lot versatility that may be exploited by the Sorcerer’s facet of issues. As standard, Half-Elf or Tiefling 5e are obvious race options for his or her pure capacity rating bonuses.

Creature Type: Humanoid

Size: Medium

Velocity: 30 feet

Flight: Aarakocra not sporting medium or heavy armor have a flying velocity equal to their strolling velocity.

Talons: Unarmed strikes deal 1d6 + Energy slashing harm.

Wind Caller: Innate spellcasting helps you to cast Gust of Wind once per long rest (or using a 2nd degree spell slot) when you reach 3rd degree.


Winged, feathered humanoids from the elemental aircraft of air, Aarakocra are a nomadic people who gained the ability of flight in service to the Wind Dukes of Aaqa.